martes, junio 26, 2012

Bye, Bye, 5 * 60 * 1000 //Five Minutes, Bye, Bye


Llueve, llueve, y mientras nos mojamos como tontos. LLueve, llueve, y en un simple charco a veces nos ahogamos. (Llueve - Melendi)

In this post I am going to talk about one class that was first introduced in version 1.5, that I have used too much but talking with some people they said that they didn't know it exists. This class is TimeUnit.

TimeUnit class represents time durations at a given unit of granularity and also provides utility methods to convert to different units, and methods to perform timing delays.

TimeUnit is an enum with seven levels of granularity: DAYS, HOURS, MICROSECONDS, MILLISECONDS, MINUTES, NANOSECONDS and SECONDS.

The first feature that I find useful is the convert method. With this method you can say good bye to typical:

     private static final int FIVE_SECONDS_IN_MILLIS = 1000 * 5;

to something like:

     long duration = TimeUnit.MILLISECONDS.convert(5, TimeUnit.SECONDS);

But also equivalent operations in a better readable method exist. For example the same conversion could be expressed as:

     long duration = TimeUnit.SECONDS.toMillis(5);

The second really useful sets of operations are those related with stopping current thread.

For example you can sleep current thread with method:

     TimeUnit.MINUTES.sleep(5);

instead of:

     Thread.sleep(5*60*1000);

But you can also use it with join and wait with timeout.

     Thread t = new Thread();
     TimeUnit.SECONDS.timedJoin(t, 5);

So as we can see TimeUnit class is though in terms of expressiveness, you can do the same as you do previously but in a more fashionable way. Notice that you can also use static import and code will be even more readable.

Keep Learning,

4 comentarios:

Arend v. Reinersdorff dijo...

Thanks for the tip :-) Didn't know about TimeUnit.

Alternatively you could use the constants from Commons lang:

long delay = 5 * MILLIS_PER_MINUTE;

Alex Soto dijo...

Hi Arend thank you very much for reading my blog. I didn't know commons lang has this constants, thanks for the comment. The only disadvantage that I see is that you add a new dependency to your project.

Thanks for the comment,
Alex.

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